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INI File | 1998-12-15 | 6.5 KB | 366 lines |
- [ConcbwfpAnimLoops]
- classType=KQAnimLoopList
-
- ;==This file was created with anmTool. Do not EVER EVER EVER edit by hand!==
-
- checkedRoundingBug=1
- nMovement=46
- Movement0=attack
- Movement1=away
- Movement2=back
- Movement3=backJump
- Movement4=backJumpEnd
- Movement5=backJumpHold
- Movement6=crash
- Movement7=die
- Movement8=fallback
- Movement9=fallfwd
- Movement10=jump
- Movement11=JumpEnd
- Movement12=JumpHold
- Movement13=left
- Movement14=magicReact
- Movement15=out
- Movement16=pullunder
- Movement17=react
- Movement18=reactback
- Movement19=right
- Movement20=run
- Movement21=runJump
- Movement22=runJumpHold
- Movement23=slam
- Movement24=stop
- Movement25=walk
- Movement26=waterrun
- Movement27=waterwalk
- Movement28=teleportdown
- Movement29=teleportup
- Movement30=jumprun
- Movement31=jumpstop
- Movement32=runstopleft
- Movement33=runstopright
- Movement34=runwaterrun
- Movement35=stoprun
- Movement36=stoprunstop
- Movement37=stopwalk
- Movement38=stopwalkstop
- Movement39=stopwaterrun
- Movement40=stopwaterwalk
- Movement41=walkstopleft
- Movement42=walkstopright
- Movement43=walkwaterwalk
- Movement44=waterrunrun
- Movement45=waterwalkwalk
-
- nRequiredLoops=28
- nSpecificLoops=2
- nTransitionLoops=16
-
- ;Required Animations-------------------------------------------------------
- [movement0]
- frames0=13
- loop=Fp_3xatk.kqs Fp_3xatk 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 playsound crossbow.aud
- cue1=0.153846 do
- nTransition=0
-
- [movement1]
- frames1=20
- loop=Fp_3xsth.kqs Fp_3xsth 0.000000 1.0 0 0
- nCue=1
- cue0=0.150000 playsound weapon.aud
- nTransition=0
-
- [movement2]
- frames2=18
- loop=Fp_3xwlk.kqs Fp_3xwlk 0.000000 -1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement3]
- frames3=21
- loop=Fp_3xbjp.kqs Fp_3xbjp 0.000000 1.0 0 0
- nCue=1
- cue0=0.095238 playsound jump.aud
- nTransition=0
-
- [movement4]
- frames4=10
- loop=FP_3XBST.KQS FP_3XBST 0.000000 1.0 0 0
- nCue=2
- cue0=0.500000 footstep
- cue1=0.700000 footstep
- nTransition=0
-
- [movement5]
- frames5=3
- loop=FP_3XBHD.KQS FP_3XBHD 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement6]
- frames6=9
- loop=fp_3xcsh.KQS fp_3xcsh 0.000000 1.0 0 0
- nCue=1
- cue0=0.111111 playsound crash.aud
- nTransition=0
-
- [movement7]
- frames7=31
- loop=Fp_3xstp.kqs Fp_3xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement8]
- frames8=31
- loop=Fp_3xstp.kqs Fp_3xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement9]
- frames9=31
- loop=Fp_3xstp.kqs Fp_3xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement10]
- frames10=19
- loop=Fp_3xjmp.kqs Fp_3xjmp 0.000000 1.0 0 0
- nCue=1
- cue0=0.105263 playsound jump.aud
- nTransition=0
-
- [movement11]
- frames11=7
- loop=FP_3XJST.KQS FP_3XJST 0.000000 1.0 0 0
- nCue=2
- cue0=0.714286 footstep
- cue1=0.857143 footstep
- nTransition=0
-
- [movement12]
- frames12=4
- loop=fp_3xjhld.KQS fp_3xjhld 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement13]
- frames13=8
- loop=fp_3xpiv..KQS fp_3xpiv. 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement14]
- frames14=46
- loop=fp_3xwpr.KQS fp_3xwpr 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement15]
- frames15=20
- loop=Fp_3xdrw.kqs Fp_3xdrw 0.000000 1.0 0 0
- nCue=1
- cue0=0.050000 playsound weapon.aud
- nTransition=0
-
- [movement16]
- frames16=13
- loop=fp_3xrct.KQS fp_3xrct 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement17]
- frames17=13
- loop=fp_3xrct.KQS fp_3xrct 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement18]
- frames18=30
- loop=fp_3xrbk.KQS fp_3xrbk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement19]
- frames19=8
- loop=fp_3xpiv..KQS fp_3xpiv. 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement20]
- frames20=20
- loop=Fp_3xrun.kqs Fp_3xrun 0.000000 1.0 1 1
- nCue=2
- cue0=0.950000 footstep
- cue1=0.450000 footstep
- nTransition=0
-
- [movement21]
- frames21=16
- loop=Fp_3xrjp.kqs Fp_3xrjp 0.000000 1.0 0 0
- nCue=1
- cue0=0.125000 playsound jump.aud
- nTransition=0
-
- [movement22]
- frames22=3
- loop=FP_3XRHD.KQS FP_3XRHD 0.000000 1.0 1 1
- nCue=0
- nTransition=2
- transition0=-1 run 0.000000 jumprun
- ;toFrames0=20
- transition1=-1 stop 0.000000 jumpstop
- ;toFrames1=31
-
- [movement23]
- frames23=31
- loop=Fp_3xstp.kqs Fp_3xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement24]
- frames24=31
- loop=Fp_3xstp.kqs Fp_3xstp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement25]
- frames25=18
- loop=Fp_3xwlk.kqs Fp_3xwlk 0.000000 1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement26]
- frames26=15
- loop=fp_3xsrn.KQS fp_3xsrn 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.800000 footstep
- nTransition=0
-
- [movement27]
- frames27=25
- loop=fp_3xswk.KQS fp_3xswk 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.480000 footstep
- nTransition=0
-
- ;Specific Animations-------------------------------------------------------
- [movement28]
- frames28=21
- loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement29]
- frames29=22
- loop=c_xport.kqs c_xport 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- ;Transition Animations-----------------------------------------------------
- [movement30]
- frames30=6
- loop=Fp_3xrst.kqs Fp_3xrst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement31]
- frames31=6
- loop=Fp_3xrst.kqs Fp_3xrst 0.000000 1.0 0 0
- nCue=2
- cue0=0.666667 footstep
- cue1=0.833333 footstep
- nTransition=0
-
- [movement32]
- frames32=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement33]
- frames33=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement34]
- frames34=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement35]
- frames35=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement36]
- frames36=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement37]
- frames37=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement38]
- frames38=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement39]
- frames39=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement40]
- frames40=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement41]
- frames41=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement42]
- frames42=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement43]
- frames43=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement44]
- frames44=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement45]
- frames45=1
- loop=Fp_3xst1.kqs Fp_3xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
-